Friday, December 7, 2012

Wii U review

7:00AM GMT 30 Nov 2012
It's been a difficult couple of years for Nintendo. Last year saw the Kyoto video games giant post the first annual loss in their history, as their new portable games console, 3DS, initially struggled and sales of their record-breaking Wii console finally began to decline. It was the Wii that, for many, catapulted video games to the heart of the living room. Its motion-control revolution appealing to those who had never played a video game before with an easy to understand concept: swing the remote, and your character on screen will duplicate it. 97 million consoles sold around the world confirming that its simple language was universal.
Nintendo's new home console, Wii U, arrives under a heavy burden and without the simplicity that made its predecessor so easy to sell. Communication has been a problem for Nintendo since the Wii U and its tablet-esque Gamepad controller was revealed. Was the Gamepad an add-on for Wii? Was it a portable attachment?
No and no. Wii U is a brand new home console that connects to your telly and the Gamepad is its fascinating controller. The new console itself is high-definition enabled and far more powerful than the Wii. The Wii U will come in two packages, the basic 8GB white version and the 32GB black premium edition, though the console is equipped with an SD card slot for you to add to your memory space. The black Premium console we tested is a lovely piece of kit too, the physical unit a sleek refinement of the Wii's compact form. It's longer, but discrete and more pleasing on the eye than its competitors.
Few will be too interested in what's on the outside, of course, preferring to focus on the Wii U's inner-workings. The Japanese company have been coy about releasing detailed specifications --their philosophy is to let their unique control system do the talking for them-- but the Wii U is largely on par with Microsoft's Xbox 360 and Sony's PlayStation 3 in terms of raw power, meaning most games will have visual parity. However, the CPU is reportedly slower and initial testing bears that out. The main hub-screen of the Wii U is slow to load, and stuttering on a playtest of the Wii U version of FIFA 13 does cause concern. However, this could be poor optimisation for the game itself and as developers become au fait with the Wii U's specs, we should see a marked improvement.
There's enough visual splendour in the games made specifically for Wii U to leave room for optimism too. New Super Mario Bros. U has gorgeous, bright and crisp visuals, while Ubisoft's ZombiU makes excellent use of light and shaders to build their grimy vision of London. It's quite possible that multi-format games will continue to look and run better on Xbox 360 and PS3, as developers are more familiar with the hardware, but the Wii U exclusive titles will have some of the best visuals around.

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